Thursday, September 22, 2011



 prince of persia The Sands of Time series full game& movies

the Sands of Time trilogy, played out in three games between 2003 and 2005, keeps the common elements of an unnamed Prince, Vizier and Princess (Farah), and focuses rather on two critical elements, namely The Sands of Time and The Dagger of Time, both with elements of the concept of time travel. The Sands of Time have the power to infect and turn all forms of life into dangerous monsters, while the Dagger of Time has the power to slow down, stop and even reverse time. Time travel and its consequences feature both as gameplay and plot elements throughout the series, which is far more plot-focused than earlier games. As well as the three games mentioned below, a tactics game was also released for the Nintendo DS, complementing The Two Thrones, while another mainline game in the series, called The Forgotten Sands, was released in 2010.

Prince of Persia: The Sands of Time game


Prince of Persia: The Sands of Time
North American PlayStation 2 version box cover
North American box cover
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft, SCEJ
Designer(s) Jordan Mechner
Writer(s) Jordan Mechner
Series Prince of Persia
Engine Jade
Platform(s) PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, Microsoft Windows, PlayStation 3
Release date(s)
Genre(s) Platformer
Mode(s) Single-player
Rating(s)
  • CERO: B
  • ESRB: T
  • OFLC: M/G8+GBA
  • PEGI: 12/7GBA
Media/distribution Optical disc, Cartridge
System requirements





Windows

  • Windows 98SE/Me/2000/XP
  • Pentium® III/AMD Athlon 800 MHz or faster
  • 256 MB RAM or greater recommended
  • GeForce 3 or higher (Excluding GeForce 4 MX)
  • DirectX 9.0a (included on CD)
  • 1.5 GB minimum hard drive space
  • 16X or better CD-ROM
  • Windows compatible mouse (with wheel) / keyboard required.
Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark MS-DOS and Macintosh game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible behind that original trilogy was already closing doors. The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards. It was also able to find its place in many 100 best of games lists.

Theatrical release posterThe game was developed for the PC, PlayStation 2, Nintendo GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively, and an interquel, Prince of Persia: The Forgotten Sands in 2010. A remastered, High-Definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.

Gameplay


The prince in combat.
Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
Combat has a heavy focus on using acrobatics to defeat foes. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off. The player generally attacks enemies and blocks using a sword, although only the Dagger of Time can defeat humanoid enemies.
The Dagger of Time contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "rewind" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. He can also save himself from death by falling, by rewinding time. The Dagger also allows the Prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The Dagger only comes with a limited number of uses which are replenished by absorbing enemies and Sand Clouds with the Dagger. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. However, if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand Tanks (used for rewinding time) can be gained by collecting eight Sand Clouds, and extra Power Tanks (used for all other abilities) are gained by vanquishing sixteen enemies after having collected a new Sand Tank.
Early in the game, the player will receive help from an NPC named Farah. She will assist in solving puzzles too complex for one person. During fights with sand creatures, she will also shoot arrows in an attempt to assist the player. If she dies, the game ends.


Prince of Persia: The Sands of Time (film)

rince of Persia: The Sands of Time is a 2010 sword-and-sorcery action film written by Jordan Mechner, Boaz Yakin, Doug Miro, and Carlo Bernard; directed by Mike Newell; produced by Jerry Bruckheimer; and distributed by Walt Disney Pictures. The film is a retelling of the 2003 video game of the same name, developed and released by Ubisoft Montreal.
The film stars Jake Gyllenhaal as Prince Dastan, Gemma Arterton as Princess Tamina, Ben Kingsley as Nizam, and Alfred Molina as Sheik Amar.
The film has the same title as the video game Prince of Persia: The Sands of Time, and is primarily based on it. Elements from Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, two other titles from the Prince of Persia video game franchise, are also incorporated. However, apart from the basic elements such as treachery and the Sands of Time, the film's plot is quite distinct from that of the video game franchise. For example, the film is focused on stopping the antagonist from releasing the Sands, whereas in the game the Prince fights to seal the sands back in the hourglass.

Production

In March 2004, the production company Jerry Bruckheimer Films sought to acquire feature film rights to the 2003 video game Prince of Persia: The Sands of Time with the film to be distributed by Walt Disney Pictures. Under John August as executive producer, the series' creator Jordan Mechner was hired to write the script. Producer Jerry Bruckheimer's Pirates of the Caribbean film trilogy served as a touchstone in how a theme park ride was converted into a film franchise. According to Mechner, "Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story." Mechner previously considered producing an animated film based on the games, but could not resist Disney and Bruckheimer's offer. In February 2006, Disney hired screenwriter Jeffrey Nachmanoff to write a new script for Prince of Persia.
Early in 2007, Disney announced Rahul the Prince as one of its tentpole films and by June had scheduled a release date for July 10, 2009, before having a final script or any actors attached. By November 2007, Disney entered negotiations with Mike Newell to direct the film based on a script by Mechner and Nachmanoff, though the studio held off production until the 2007–2008 Writers Guild of America strike was resolved. Newell was fond of Bruckheimer's films, and loved the "exciting [and] immensely romantic" script, which reminded him of Lost Horizon. His assistant played the video games and gave the director key details. Mechner, in writing the script, re-conceived the storyline to shift the perspective from the interactive one experienced by video gamers to the non-interactive experience by film audiences. The screenwriter left out elements of the Prince of Persia video games Warrior Within and The Two Thrones and did not anticipate including these elements in the film's possible sequels.
When filming began, the film's release date was postponed to May 28, 2010, with the studio seeking enough time for the post-production process in designing the film's special effects. The profit margin on the Pirates of the Caribbean films was compromised by overspending as special effects teams rushed to complete the films for their release dates. Variety also ascribed the postponement to avoiding the potential 2008 Screen Actors Guild strike so the studio could ensure that the film leads to a "mega-franchise" similar to its successful Pirates of the Caribbean series. Other reasons for the release date change were that the film was originally scheduled a week before Transformers: Revenge of the Fallen, and Disney needed more time to co-ordinate its marketing campaign. Gyllenhaal claims he "over-prepared" for the role, gaining five or six pounds of muscle. The actor says, "…I never knew how much they were going to ask me to do, so I just made sure I'd be hopefully able to do anything." Gemma Arterton was announced to play the role of protagonist Tahmineh, and Arterton reported she practiced horse back riding in Madrid before filming. Sir Ben Kingsley was to portray the film's antagonist, Nizam. Alfred Molina was to portray a character named Sheik Amar, who becomes a mentor to the prince. Toby Kebbell was to play Prince Garsiv, Dastan's brother and head of the Persian army  and Richard Coyle was cast as the eldest brother Crown prince Tus. The leading characters of the film all speak with a recognisable British English accent.

Filming

In March 2008, director Mike Newell selected Morocco as a shooting location for Prince of Persia and also planned to film in Pinewood Studios. Production was scheduled to begin in mid-June 2008. By May 2008, actors Jake Gyllenhaal and Gemma Arterton were cast into the lead roles. With a new script by Jordan Mechner, Doug Miro, Carlo Bernard, and Boaz Yakin, filming began in July 2008 in Morocco as well as London. Eight weeks were spent in Morocco before the first unit moved to Pinewood. Unlike other Disney films being made at the time, filming was not done in three dimensions, nor was the film converted into 3-D during post production.

Now it time to have the best copy of the film and Game 






































i`ll back with Game Walkthrough in 30 parts in my youtube channel wait to me >>>>>

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